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I played this one through to the end over about 4-5 sessions. The pacing was great for an incremental game, but probably hurts the game in the jam. The initial 5 minutes was quite the pressure. The dynamism of the tool count and tool effectiveness values kept me coming back to this one.

“gold” is accidentally labelled “iron”, but otherwise works fine.

I managed to crash the game when spending like 1e10 faith on Chronomancy. So a cap would be nice (though I was probably past done with the game at this point)