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I recognize this style from the Summer incremental game jam, and while this one was fun and interesting, it definitely feels a little derivative compared to Resource Starve. The ability to move around and build gives a lot of freedom to the usually more linear incremental genre.

I had some performance issues on Firefox, especially once the building count starts getting up there.

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Thanks. I'll look into the performance of the game on Firefox when I have the time.

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I didn't manage to get a firefox-specific fix, but I have managed to fix what could've been causing lag for large building counts in general.

I suspect a large part of what might be causing lag on firefox is the rendering of structures, considering the large discrepancy in performance with certain canvas methods across chromium-based browsers and other browsers. 

I unfortunately won't be able to fix these caveats without largely reworking how the rendering system works. If I really wanted to I can redo the rendering system from the ground up, but that likely won't solve a lot of problems.