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Thank you so much for your feedback! Damage is based on distance from the enemy (3 being the max), I figured it added an element of risk to the gameplay to get closer to enemies in order to deal more damage!

No problem! I honestly really didn't see anything as far as problems went either, but I've yet to play it all the way through(after submitting my game I was pretty well burnt out after the week of hell in doing my first Unity game), so I was pretty tired, but since you had gave pretty good feedback for my game(which made hindsight kick in for me, lol) I had to go at least check yours out right quick!