Bug report: I have the bit counter set to 100. Someone tossed 200 and failed to trigger. Unless there's a cooldown that I didn't know about.
Ah ok. Can have it go "is the Bit toss greater than this value?" If you plan on adding more "bit" options, can have it run a "check" to make sure it doesn't conflict with the lower options, like "If X value is less than Y, play X. If X is Greater than Y, then do Y". Maybe. My coding is a bit hazy anymore. But tis an idea~