if it has a different bone structure, of is of different size than your last avatar, yes. It'll goof up. There's an option to attempt to stop it, but best to just use the same model in both.
KitBallard64
Recent community posts
Hey guys~ For those who don't want to spend time remaking all the assets (or a good chunk of them) for the SDK, I made a small pack with my own versions of the default throwables. The banana comes with the SDK so I didn't include it, and I included a "demo" item: a Fish that actually wiggles when thrown. It replaces the Doggy Bone, so you may wanna hunt one down if you want that back. But these are good references for the items thrown. If you need to fix their size (and can't via the app), feel free to do so. Also the Audio I included is louder (the Slipper makes a very solid "SLAP" sound), so keep that in mind also when importing. I hope you enjoy these and learn off of em! I'll be making a Video tutorial sometime soon, once som'in gets fixed
~Kito
https://drive.google.com/file/d/1fiHtYEjBLoHX6Vomy7uSRNCqW1ufYIaA/view?usp=shari..
Hey there. I made a personal pack with the defaults. Course they are not the same as the ones in the default set. These ones also have slightly different sounds (and are louder) so make sure you edit them as you please. Enjoy!
https://drive.google.com/file/d/1fiHtYEjBLoHX6Vomy7uSRNCqW1ufYIaA/view?usp=shari...
Holy shit, it actually works. I can change my outfits now o.o Amazing work dude! Oddly if VT+ is focused, it steals the hotkey input. When clicked elsewhere, it works fine~. It's so nice being able to switch between Normal, Classic, and Dress Kito~ I didn't think it was possible as the TIFA dev said VSF didn't broadcast the inputs. You're one hell of a dev dude. Keep up the amazing work.
Just curious: Any plans to add the other options (Item drop, eat) to the custom table? Had a weird idea to have a knife drop on my head and stick like a pie. I'm weird sometimes, ok? haha
Also, an idea could be to have a specific item to be thrown for specific rewards? Like, an example could be I have my Kito Doll only be thrown x50 if someone subs. Could give items special "throw tables" so the app can read "ok, so these can be thrown at random... oh, this one is marked 'Sub Only'.. don't add this to the random pool". Some ideas that I have in my head about this new reward system~♪
Oh, I know. I was more saying that I have 2 set: 100 for the bucket, and 250 for an all out barrage of items tossed. Both are set to "Greater". Someone did the 250 toss (and now I have a concussion). Then someone else did a 50 bit and it did both the bucket and the 100 item chuck. I made a highlight here. Again, this was on 2.0 and not 2.1, so I dono if you fixed som'in underlaying.
https://www.twitch.tv/videos/1270459371
Ah ok. Can have it go "is the Bit toss greater than this value?" If you plan on adding more "bit" options, can have it run a "check" to make sure it doesn't conflict with the lower options, like "If X value is less than Y, play X. If X is Greater than Y, then do Y". Maybe. My coding is a bit hazy anymore. But tis an idea~
While Shift + 1 (2) are a good idea, it might be too common of a combination though. Maybe have it be configurable? or maybe have the option to toggle on/off the global setting? I don't need multiple camera angles, so this feature might be a bit overkill for someone who uses those buttons for things like FPS's and what not.