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Most people would have gone for some kind of UI percentage bar or something basic but you used procedural generation to show the water level rising which was really cool. Also the gameplay was highly intuitive with minimalistic controls & I had a fun experience. Congrats!

There is one! The bar at the top slowly fills blue with rising sea level :)

But i see now that it is indeed hard to see with the skybox in the background being blue aswell. Thanks for the feedback!

Didn't notice it before. LOL!