Really appreciated the in depth devlog about the music! There's an interview with David Ogilvie where he discusses how he had to amp the kick drum in "Call Me Maybe" like crazy, this kinda reminded me of that :) I think you actually could've used an even more aggressive approach to the bass drum. There's something odd about the syncing of the run to the music, in that he seems to be clearly stepping on eighth notes but we get a bar of quarter notes from the drum and when it's finally going to outline the rhythm of the player with some eighth notes the bass comes in at the same time with an eighth note-sixteenth note triplet beat followed by a beat of eighth note triplets... the two against three feel is always a good place to go musically I think, but I think it would've felt more synced up with something like a hi-hat part or even the mostly eighth note melody to be there right from the start. When the snare drum comes in its also outlining triplets, and the stacked chord second melody thing is... also triplet based. Some part in eighth notes would've sold the sync up a lot better. On the visual side that could've sold the sync up better too, with like some dust clouds or more obvious "step", as right now he seems to kinda float just above the level. Actually I'm now seeing from the other devlog that you changed the character speed to not sync anymore, so maybe everything I just wrote is a waste and that's more of the reason ๐still some food for thought I guess!
As far as the gameplay side of things, to me the jump feels very floaty so hard to judge timing properly. I also didn't get the enhance theme from this really. It's still cool to have a complete game here!