Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool concept! I think it falls a bit short because it's a highscore based game and I thought I was trying to get higher in the level. I think having the gameplay be trying to reach the top or something could be better than just a highscore. I realised that clicking the platform was just for getting the score as opposed to the core gameplay. I didn't need to click them in order to jump on them which was a shame. Focus on the core gameplay and make the score secondary I reckon. Reminds me a bit of Rayman 1, "The Swamps of Forgetfulness"