Cool concept! I think it falls a bit short because it's a highscore based game and I thought I was trying to get higher in the level. I think having the gameplay be trying to reach the top or something could be better than just a highscore. I realised that clicking the platform was just for getting the score as opposed to the core gameplay. I didn't need to click them in order to jump on them which was a shame. Focus on the core gameplay and make the score secondary I reckon. Reminds me a bit of Rayman 1, "The Swamps of Forgetfulness"
Intresting concept, I don't think the platforms generated as intended as I ended up have to do massive leaps of faith and sometimes the platforms spawned on top of each other which was a little annoying aha, I also think it would've been better to have an end goal in mind- except kill the cat of course :D
Well i killed the main character and got 1700 points so that's a win in my book. For real tho i like the trying to find the next platform but using the mouse and keyboard controls just felt.... strange? its probably just me tho.
The cat was very squee :3 :3. The game was fun but a timer might have helped gauge the ending as I couldn't win in anyway. Your score was also a bit buggy. Even though I scored over 1,000 points I didn't get these at the end?
interesting game, a way to end the game without losing lives would be good, also the starting platform was a bit cheaty, as i could stand there all game whilst collecting points. was a nice idea and with a bit more work could have been a fun game.
Interesting idea combining the theme with platforming. A bit easy to cheese since you can spam the same platform to get points and you can sit on the first platform forever. The score displayed at the end is also bugged. Nice art tho.
Comments
Cool concept! I think it falls a bit short because it's a highscore based game and I thought I was trying to get higher in the level. I think having the gameplay be trying to reach the top or something could be better than just a highscore. I realised that clicking the platform was just for getting the score as opposed to the core gameplay. I didn't need to click them in order to jump on them which was a shame. Focus on the core gameplay and make the score secondary I reckon. Reminds me a bit of Rayman 1, "The Swamps of Forgetfulness"
Intresting concept, I don't think the platforms generated as intended as I ended up have to do massive leaps of faith and sometimes the platforms spawned on top of each other which was a little annoying aha, I also think it would've been better to have an end goal in mind- except kill the cat of course :D
Well i killed the main character and got 1700 points so that's a win in my book. For real tho i like the trying to find the next platform but using the mouse and keyboard controls just felt.... strange? its probably just me tho.
The cat was very squee :3 :3. The game was fun but a timer might have helped gauge the ending as I couldn't win in anyway. Your score was also a bit buggy. Even though I scored over 1,000 points I didn't get these at the end?
interesting game, a way to end the game without losing lives would be good, also the starting platform was a bit cheaty, as i could stand there all game whilst collecting points. was a nice idea and with a bit more work could have been a fun game.
Interesting idea combining the theme with platforming. A bit easy to cheese since you can spam the same platform to get points and you can sit on the first platform forever. The score displayed at the end is also bugged. Nice art tho.