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Thanks for taking the time to share your thoughts. It's clear that you don't like the game, and that's absolutely fine, we all have different tastes. The feedback we've had since releasing it has been overwhelmingly positive, so I think that "the game is ruined for the general public" is a bit on the strong side. However, that's your opinion, you're entitled to it and I'm happy you've shared it with us.

I took the time to check out your game on Itch and I have to say it looks superb. All the best with future projects.  :o)

I don't know why you think I did not liked the game. I did not liked the mentioned items. They block a great game experience for me.

Oh, you said, "the game is ruined". That kind of led me to believe you didn't like it. I'm not saying that's a bad thing, that's just how I interpreted it. :o)

"ruined for general public". It means the game is too hard for general public. And stuff like accessible map at any time is more player friendly and also most common these days.

There are map consoles on each floor. Essentially though, I wanted to keep the essence of the original game. I think I've achieved that, although I appreciate that doing so will put people off. It's a free game anyway, so you don't lose anything for trying it! :o)

And by the way. The first game I ever made was on ZX spectrum. And it was a very simple version of the game you saw on my itch.io
Was around 1996

Cool, what was the Speccy game called? I don't remember anything like that.

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It was just a small game I made at home when my friend gave me speccy. It was not released anywhere. And it was just a several levels with squares. Later I made also newer versions on ZX emulator, Pascal, QBasic, and only in 2004 first time it was something I posted to the web. In 2005 English version which called Orbox.

Ahh sorry, I misunderstood. I've made the same little games for various platforms over the years, it's good practice.