Oh that's brilliant, I've been having trouble tracking it down, even the guy who wrote it doesn't have a copy. Would you mind going to www.bitglint.co.uk and using the email link from there? I don't want to paste my email address in here.
BitGlint Games
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Hi,
I've just finished a Space Invaders clone for the Playdate called Retro Invaders. It's nothing spectacular, just a simple little project I used to learn the Playdate C SDK. Developing for the Playdate is really good fun. The game is free to download from https://bitglint.itch.io/retro-invaders-playdate
Thanks the feedback, glad you enjoyed the demo. A lot of your points are simply because it's only a demo, very unfinished in places. The "blocked" bug is a known problem, I had the same thing with Melkhior's Mansion, so I have a solution for it. Interesting about the menus, I really love them, but there's clearly some frustration to be had there. Certainly one to mull over. Oh and Richard Ayoade, LOL. :o)
That's great feedback, thanks. The game started out life as a traditional exploratory retro style isometric game, so mouse control was never even considered. The menus evolved over time, but I always had the menu system from the old 8-bit Magic Knight games in mind, I just loved how they worked. They were cumbersome at first, but over time they became intuitive. As I've developed the menus, they've become intuitive for me straight away, but as with many aspects of a game, that leaves me unable to judge how it will feel to a new player. Your feedback has planted a seed.
That said, I'm not sure where I'm taking the project yet, or even if it will turn into a full game. This short demo has taken a lot of time, and as I'm just a hobby game dev, that time is limited so it comes down to whether or not I want to spend the next few years working on it.
Anyway, thanks again, appreciate it. ;o)
Thanks for the feedback, appreciate it. At the moment, there is the risk that you can leave an object or furniture in a position that means the player can't spawn in the room when you try to enter it, resulting in the "Blocked" message. I suspect this is what you did. If I continue the project, this problem will be sorted out somehow. :o)
A demo of my current project, Blackford PI, is now available for Windows, Linux and Mac. It's a retro style isometric game where you solve puzzles by using objects and interacting with NPCs. Kind of like a text adventure with menus.
Not sure what the future of the project is yet, just wanted to get to this milestone.
Download from https://bitglint.itch.io/blackford-pi
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Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.