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While I wasn't able to find a discernible goal in the game other than refilling my flight ability, I still found some parts of the game interesting. To start, I love the hexagonal and abstract aesthetic of the level design. The tiles are thoughtfully placed in a way that is odd but visually appealing. One thing that I wish the tiles had were some sort of design to them that would distinguish them more from the background, such as trim lighting. The controls are rather standard for a third person shooter type of game and, other than the flying, aren't that notable. The concept of being conservative with fuel usage in order to progress through the level is a solid mechanic that could really be expanded upon. I wish there was some sort of ambient music in the background. It would fit the general mood that I got from playing the game. Decent game, wish it had a clear goal though.

I really appreciate your comment, and I too wish I had made a clear goal and background music. Unfortunately I was doing this solo and working a full 9-5 and wasn't able to scope accordingly. I've learned from that, but I really had a great idea for this and plan to continue work on it after this. The thing I regret not doing the most was making the character model. It was going to be a robot with a broken lantern head, and the sketches for it are really cute.