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Zuwel

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A member registered Aug 07, 2018 · View creator page →

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Full disclosure, platformers aren't my personal favorite type of game, but I do think that with enough extra content and polish you could have a very fun platformer that many people would enjoy. If you're up to the challenge of continuing development, by all means do so :)

Thanks for the compliments! I took some time and put together a 'Source Snippet' of the games assets (including scripts) so that people can look through it and see how I created parts of the game. You can find it here! Have fun looking at my messy code! :P

Thank you very much! You're correct in your guess that the wind was made with my voice. I recorded it by blowing straight into my mic multiple times, removing any excess sound, layering and rearranging them to sound more natural, and then finally importing them into unity where I would add a reverb effect. You are the second one to guess that :P

In regards to the extra content, I actually have some elements of the search light detection system implemented but I was unable to get it to work properly before the game jam came to an end so I disabled it upon release. What would happen is that the alien ship would detect the player and start tracking them. The lights would actually turn red and an alarm would blare from the ship. The main problem in the end was trying to figure out if the player was in an area that the ship shouldn't be able to see in to. It was buggy and didn't work most of the time.

I might get around to giving it an update soon, just not now (unless there's a major bug) since I practically burned myself out of working on that game over the course of the week. I'll try to remember to let you know if I do :)

Great game! It's up there with the most fun games from this jam. The art style, while fairly simple, works wonderfully in the end. The platform mechanics, while generic, are well implemented and the levels are well built for them. One thing I wish you would have done is add visual variation to the power-ups. I couldn't tell the difference between a rapid-fire and a health power-up. The music was also very nice and the sounds mixed in very well. The combat was fun and engaging. Overall, this was a wonderful little platformer.

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Loved the aesthetic of the game. The stylized silhouettes of the aircraft look very professional. The sound effects were also nice (though could use some more diversity). One thing that I wish the game had was more variation in the behavior of enemies. Instead of just having all enemies moving in a straight line to the left, have some change elevation making it more difficult to track them with the light. All together, this is one of the more polished (and fun) entries I've played from this jam. Great job! 

Also nice touch with the planes falling, indicating your final score.

While I wasn't able to find a discernible goal in the game other than refilling my flight ability, I still found some parts of the game interesting. To start, I love the hexagonal and abstract aesthetic of the level design. The tiles are thoughtfully placed in a way that is odd but visually appealing. One thing that I wish the tiles had were some sort of design to them that would distinguish them more from the background, such as trim lighting. The controls are rather standard for a third person shooter type of game and, other than the flying, aren't that notable. The concept of being conservative with fuel usage in order to progress through the level is a solid mechanic that could really be expanded upon. I wish there was some sort of ambient music in the background. It would fit the general mood that I got from playing the game. Decent game, wish it had a clear goal though.

Very mechanically sound game! It heavily adhere's to the theme of light in its game play. The game is also very well paced in its introduction of new mechanics. It allows for the player to get used to one mechanic before giving them a new one to work with. The level is surprisingly (and pleasantly) large for being made during the course of a game jam and is well designed. One thing that was unfortunately hindered the game for me was the lack of any sounds. Even a simple sound for progressing through the dialogue boxes would have been a great improvement to the games quality of life. All together, a very solid game that is impressive in its scope for being made during a game jam.