Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I made the game in a 3d environment and used 2d sprites with a camera facing a fixed direction so you don't see the paperthin side of the sprite.

Does that mean that for you to place/take the fairy from the 'pots' (or whatever they were) that you had to be in direct contact with the sprite thickness? Because if that's the case I would make the trigger area bigger than the sprite itself so the game can play a bit better

Naw, I made the trigger area bigger. I'll probably expand it anyway though because there are some complaints about the collisions not respond well.