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Fun:5/5. My favorite game from this jam,and one of my favorite games in a long time. The reason i loved it so much is because it reminded me of factory styled games  (aka Sandbox Tycoons) such as Factorio or Miners Haven,which i would grind sandbox tycoons like MH all the time. I wish more developers would make games like this and step out of the average style of incrementals like AD or OM.

Balance:4/5. Id put 5/5 if it wasnt for the cooldowns between upgrading buildings,i dont see how that would improve the game,its so annoying. I suggest you decrease the time to be consistently 10s.

Uniqueness:5/5. Admit it,you dont see incrementals in this style often. Not only is it unique based on how it plays out,but also how it looks. Sure,Mindustry looks similar but its not like there can only be one game thats in this style. Besides,Factorio did it first.

Theme:3/5. As good as this game is,theres a major flaw,and thats the actual theme. The only crumb of the aspect of time there is is the cooldown between upgrading the buildings,and i already went over how bad it is. I only reached 1e6 coins and 1000 essence so i wouldnt know (theres also the timewalls,i guess that counts? i bumped it to 3/5 from 2/5 for that). Let me know if there are any more time themed stuff in the game.


I hope more people see how good this game is,and i hope this game gets more updates.

There's a few time speeding mechanics later on which makes the building time and upgrading time make more sense.

I will admit the start is a bit slow, I'll look to increasing the queue size to 2 early game as well as bumping up the initial gold mine production. Thanks for your feedback