Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm not really seeing what this game has to do with metroidvania, but to be fair I did die like a dozen fights in and didn't feel like replaying it. Despite that, I am really enjoying it. I think you should have gone with that "shooter without being able to stop shooting" description as the main point, instead of the metroidvania first. But if I missed something because I didn't play it enough, let me know, and I'll give it another try. 

As a top down shooter where you just point to shoot, it is fun. It got tense when my health was low and those smaller enemies were shooting a lot at me. Good work.

(1 edit) (+1)

I used the metroidvania genre mostly because parts of the map are inaccesable without the use of certain characters. You can't go over pits with the kid, but the ninja can and one wall can be removed only by a certain character. It isn't like other metroidvanias where it's a giant map, but that's because of the time limitation. I do agree that some enemies in some rooms are too though and I will change the description of the game page to make it clear you can pick the caps you collect by going to certain rooms on the map at the start of the game to change your character.