Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Looking Forward To ItView game page

A metroidvania without backtracking
Submitted by MustBeAValidHandle — 16 minutes, 44 seconds before the deadline
Add to collection

Play game

Looking Forward To It's itch.io page

Results

CriteriaRankScore*Raw Score
Design#4632.8873.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The fights are really hard. It took me a long while to finish with only the kid.

However, the concept is really great! The level-design is pretty interesting, and it's quite interesting to do the same level with different characters.

Only regret: I've encountered a glitch at some point. Just before the last room with the pirate, I defeated every ennemies... but the door wouldn't open. The game thus kinda soft-locked, and since I couldn't kill myself, I had to quit.

But again, really cool idea! I had fun discovering it.

Decent game and I had fun. I like the concept of having multiple characters to choose from and you can take different paths depending on who you choose. It felt more like a bullet hell than a metroidvania at times, but still pretty good.

Submitted

I'm not really seeing what this game has to do with metroidvania, but to be fair I did die like a dozen fights in and didn't feel like replaying it. Despite that, I am really enjoying it. I think you should have gone with that "shooter without being able to stop shooting" description as the main point, instead of the metroidvania first. But if I missed something because I didn't play it enough, let me know, and I'll give it another try. 

As a top down shooter where you just point to shoot, it is fun. It got tense when my health was low and those smaller enemies were shooting a lot at me. Good work.

Developer (1 edit) (+1)

I used the metroidvania genre mostly because parts of the map are inaccesable without the use of certain characters. You can't go over pits with the kid, but the ninja can and one wall can be removed only by a certain character. It isn't like other metroidvanias where it's a giant map, but that's because of the time limitation. I do agree that some enemies in some rooms are too though and I will change the description of the game page to make it clear you can pick the caps you collect by going to certain rooms on the map at the start of the game to change your character.