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(+1)

Thanks!

That seems to be it, i only allow jumping when the character hits a ground below it. and in the vid the character is indeed above the ground so prob not getting the trigger collision.

i'll see if i can make this a bit better with the hit detect for that.

(+1)

i fixed it i think (can't reproduce it on my pc, i think its tied to the frametime) i think the downwards movement gets cut short in some situations. Or at least higher then the 2 pixels down i was scanning. Which leads to the player never touching the ground (like in the vid). i've made it now that when a downhit is detected (and cuts the jump) it also moves the player to stick to the down ground tile making sure that its a hit