Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Good concept. Would be better if you could make more strategic choices though, like if the fireball left a flame pit for a couple of seconds so you have to figure out how to best place them for maximum damage.

You could also use the density of the goblins to your advantage, maybe by having the fire spread to nearby goblins. Then you wouldn't have to click as much to still do damage.

(+1)

Thank you for the feedback! I built a framework that allowed for multiple spells, which was the intention. If I do a post-jam I'll be adding them. I had planned a lightning spell that would do AOE damage over time and a rock barrier that would make them stop to break it.