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(+2)

Doesn't seem finished, but it's an interesting concept. I do find that the mechanic you chose to ignore wasn't really a mechanic, more like a conceptual thing.

Thanks, glad you find the concept interesting! We managed to finish most of planned systems in time , so we're pretty happy with the result. 

If you mean polishing, that could definitely be done infinitely, if we had more than 48 hours. Instead, we focused on balancing the various strategies you can take to survive, to make sure all paths are viable.