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(1 edit) (+1)

Fun- Pretty fun game, had good fun with it up until the second planet after which it felt like it slowed down significantly.

Balance- Balancing is generally well paced, but again waiting for bitcoin to flow in from the donuts becomes really slow after the second planet. I might just be missing something but I've been waiting for hours and still can't afford the next plane.

Uniqueness- The prison escape mechanic, stardust and escaping from cops, universal paperclips style donut selling- this game has a lot going for it, definitely. Solid 5/5.

Theme- Interesting take on the theme of "time" as "doing hard time". 

Overall, the game is fairly interesting, and unfolds really well. However, I'd like to see the game be more upfront about the cop mechanic. Once I discovered that cops only chase to the position that you were in when the warning was hoisted and that you can run into cops while they aren't actively searching for you to remove them, it completely changed the game. 

Other complaint- the stars menu is really confusing. I like the aesthetic ascii galaxy spiral art, but it makes it look messy and cluttered, and obscuring the main point of the tab, which is the planets.