Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thankyou so so much TerminusEst13 for checking it out, I am  so glad you had some fun with it! :D

Yep I wasn't sure keeping the parkour in was the right way to go about this one. In my head I thought it would make it more interesting to have you do wall jumps and stuff like in usual parkour games, but with the added challenge of facing a solid wall at the end of jumps that you would have to phase through at the right time. In the end it did cause me alot more problems than I would have liked, and didn't quite turn out as planned.

I really wanted the ghost mode to be like the "full incorporeal" mode (that you can toggle on and off with 0 button). In that mode you move more like a ghost, gliding and floating everywhere, but it was so unpredictatable (because you can phase through anything at all), that I made it the non-default setting. I hope you got to give that mode a try, it might have been more like the movement you were expecting.

I have to say as well that I am glad to hear that the highlighted floors did help, as I wondered a number of times if things were clear enough.

Thank-you so so much once again for the feedback, maybe I'll get time to re-work this but without the parkour (or at least a refined version of it). I think I would lean fully into the full incorporeal mode too.  I maybe could even add a second version to the itch page that has the full incoporeal mode as default, hmmmm.

All the best.