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I loved the idea. A platformer without platforms. You had health so you couldn't really keep using the enemies to avoid falling into the void. But limiting jumps was an amazing way of making things interesting while making sure the player wasn't just jumping all over the place. Each jump needs to be planned before you even get to the area where it's needed.

Thank you for the insightful comment! Sounds like you're enjoying the game and I'm really happy about that :D