Good concept. Progression is a bit slow, until the game bugs. slimes got stuck, stopped getting hungry but kept generating coins. also increase food spawn doesn't consume all the coins it says it costs.
A good start. I hope to see more of it fleshed out.
Viewing post in Slime Idle Simulation comments
looks good. progress seems to be smoother. I didnt see any issues with slimes getting stuck this time and the costs seem accurate.
would be nice if when a slime died the lost decrease, maybe if the calculation for cost was based on living slimes instead of purchase count. but the improves are solid.
Do you plan to expand further on the concept?