Ok this is great. The core concept of booting the guy is simple but having the mechanics built around this makes for a very cohesive experience. The small attention to detail is great too - everything has juice and I especially like the grass flying around when you skid. Managing the food to maximize your distance is fun too. Not sure how far you could take this idea but something more fleshed out might be perfect for the switch or something. This is inspiring me to try build mechanics around a single concept too! Maybe next jam :D