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Really love this mod and the concepts put into it, but I do feel like all the other interesting movement tech is mostly aesthetic flare with the current state of the walljump ability. You can scale just about any wall and regain your double jump off of any surface, which does seem like a fair way to prevent levelgen softlocks but doesn't inspire much creative use of the other mechanics. I think something like a celeste wallclimb and dash mechanic would probably suit the drift-jump and bolt climbing mechanics better. That, and I find the drift-jump incredibly strict to pull off. Seems like there's at most 2-3 frames to switch directions and jump, which tends to leave me mashing the keys when I need to pull it off.