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Hello everyone! This is my second MFGJ, using it as an excuse to learn godot.

Game Title/URL: "Outfoxed": https://zmbush.itch.io/outfoxed 

Pitch/Information: This is just a simple platformer, where you play a fox trying to bring some chickens home for a party. The main mechanic is picking up and throwing ball-like chickens across the level. (Also, I just implemented leaderboards for each level)

I'd like feedback on: I've had some trouble deciding on input bindings, I feel like the current controller bindings work well, but the keyboard bindings still feel awkward. Otherwise any feedback on level design would be appreciated.

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F is an awkward key to hold the chickens, Shift is a lot more ergonomic, or Q and E even. I didn't even realize WASD were bound at first, I was just using the arrow keys because that's what the screen showed.

That’s really funny. I used to have shift be the hold chicken button, but early testers called that awkward. Maybe I just need to stop dragging my feet and implement control remapping…

Thank you for playing!

I’ve just pushed an update that lets you use F, E, or Shift to grab the chicken. Also fixes support for using W/S for ladders.

Nice, thanks for the short game. The art is very cute. I wish it had a second level! I used E for grabbing the chicken, so that was good. I was a bit confused about the different keys shown however. I was expecting to "find" the chicken earlier. Double Jump I figured out after trying. Showing Space once wasn't that "obvious" to me, haha. Maybe add 2x to it?

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Hi Sora, thank you for playing. The game has 7 levels, I’m a bit confused why you wouldn’t have been able to see all 7 levels. If you don’t mind saying what platform were you playing on? (windows/mac/firefox/chrome/etc)

Do I need to press anything to proceed? I saw the leaderboard and assumed it was over. 🥲

I’ll try again tomorrow! Six more levels?? I’ll play them! 🥰

Ahh, It takes a bit to load the leaderboards, but once you do, you can press enter or A/X on a controller. Hope you enjoy the rest of the levels!

Thanks! I played some more levels. I didn't see the Enter button below the leaderboards, haha. I haven't finished all levels, I was stuck on the level with that eagle. I managed to get the third chicken into the house, but I lost the first ones to water all the time. One time the chicken was floating in the first water, so I wasn't able to grab it anymore. The other times they were stuck on the bigger water area and always bounced away when I tried to approach. I usually drowned.. Felt a bit bad when I got them all in the house, but drowned in the last water area.. Otherwise I liked the level design and the option to skip collecting berries. Sadly you cannot skip the chickens ;) Lazy me.. For someone who never plays platformers, the difficulty felt decent to me. Keyboard controls were ok. I mostly messed up when jumping. It's fast, but still feels a bit hard to control.

I also noticed the chicken counter on top, which is a nice addition to see what you're missing.

I actually thought the eagle would be targeting the chickens, not me. The eagle cry was cool ;)

The polish you put into this is incredible.  From the UI to the leaderboards to being able to continue.  Great job on this!

I do agree with you though that the keyboard controls do feel really awkward.  Having to continuously hold down a key while still using your other fingers to navigate doesn't feel great.  Would it be possible to have the pick-up be something you could press once to toggle?  Like if you press Shift to pick up, then it sticks to you, and then you press Shift again to drop it.  While holding you could also throw it, maybe by holding down Shift for a couple seconds to give it a charge.  Just a suggestion but having it be a toggle seems like the simplest way to get out of the clunky controls situation.

That. Is. Brilliant! I can’t believe it took me so long to realize it! I’ve added a control settings menu that allow you to chose between “Momentary” (the current grabbing implementation) and “Sticky” (press grab once to hold, press grab again to throw)

Momentary works great with controllers, but Sticky feels great on keyboards.

Thank you for playing :)

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Love the game. The art is amazing and I love the sound track, did you make it you're self? I was a little confused at first but I got the hang of it. It has good tight controls. The level design is Okay. I love the chickens, there so fun to play around with. A little hard in the later levels but that's fine.

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I’m glad you enjoyed it!

No, I didn’t make the soundtrack. (I’m trying to learn how to make music, but I still suck at it, lol)

The main gameplay music I got from https://ansimuz.itch.io/sunny-land-pixel-game-art, and the other songs I got from: https://timbeek.itch.io/royalty-free-music-pack

Thank you so much for playing!