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(2 edits)

Seems I am not the only one who actually loved the concept behind this game. The idea is well implemented, and I can see a fully fleshed out game coming from this. Some romos could be designed differently, and it is not intuitive that you can shoot the Blades. These are nitpicks imo.

I think this is the kind of game that would benefit from a online system that compares you efficency (rooms used to beat the game, amount of rooms cleared...) in order to promote the thoughtful placement of rooms and pretty much creating a metroidvania-puzzle game, maybe with user created content. And I feel like this game would beenefit from some kind of upgrade system (I understand why this hasn't been implemented, lack of time being the main reason)

Guess I'rambled around long enough, but i truly would like to see a game that furtherly develops the idea. Congrats to the dev(s) behind this, I'd pay for playing something like this.

Btw, beaten in 11:38

Great time! (My best is about 6 minutes after working on the game for 2 days!)

I'm really glad you enjoyed playing it!