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(+2)

My favorite so far! I made it to wave 16. I thought the difficulty was pretty low and jumped abruptly around wave 15...

Very nice graphics, fun idea

(2 edits)

Thanks for the kind comment!

We aimed for a difficulty curve that started slow and then ramps up more and more. We wanted it to start feeling hopeless at some point, since the real solution should be less pollution, not the fish fighting back. But we also wanted a slow enough start to allow the player to figure out the mechanics before it gets very difficult.

The big jumps in difficulty happen at wave 25, 40 and 50. If you manage beyond 50, you found a really strong strategy.

Some of our internal play-testers have gotten as far as 100+ though. Some broken strategies might've slipped through our last balancing pass... Will be interesting to see if any of the jamers can find them.