The windows build does not seem to work for me. The game closes immediately and the console contains the following:
Godot Engine v3.3.2.stable.official - <a href="https://godotengine.org OpenGL">https://godotengine.org OpenGL</a> ES 2.0 Renderer: GeForce GT 1030/PCIe/SSE2 OpenGL ES Batching: ON ERROR: Cannot open file 'res://default_env.tres'. At: scene/resources/resource_format_text.cpp:1233 ERROR: Failed loading resource: res://default_env.tres. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282 ERROR: SceneTree: Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded. At: scene/main/scene_tree.cpp:2133 WARNING: _update_root_rect: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings. At: scene/main/scene_tree.cpp:1161 WARNING: _update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings. At: scene/main/scene_tree.cpp:1244 ERROR: load_source_code: Condition "err" is true. Returned: err At: modules/gdscript/gdscript.cpp:813 ERROR: Cannot load source code from file 'res://Friend.gd'. At: modules/gdscript/gdscript.cpp:2239 ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282 ERROR: load_source_code: Condition "err" is true. Returned: err At: modules/gdscript/gdscript.cpp:813 ERROR: Cannot load source code from file 'res://Friend.gd'. At: modules/gdscript/gdscript.cpp:2239 ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282 SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Friend" was found in global scope, but its script couldn't be loaded. At: res://World.gdc:61 ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:785 ERROR: Cannot load byte code from file 'res://World.gdc'. At: modules/gdscript/gdscript.cpp:2235 ERROR: Failed loading resource: res://World.gdc. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282 ERROR: poll: res://World.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://World.gd At: scene/resources/resource_format_text.cpp:440 ERROR: Failed to load resource 'res://World.tscn'. At: core/io/resource_loader.cpp:212 ERROR: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282 ERROR: Failed loading scene: res://World.tscn At: main/main.cpp:1961 ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112 ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112 WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details). At: core/object.cpp:2132