Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The windows build does not seem to work for me. The game closes immediately and the console contains the following:

Godot Engine v3.3.2.stable.official - <a href="https://godotengine.org
OpenGL">https://godotengine.org
OpenGL</a> ES 2.0 Renderer: GeForce GT 1030/PCIe/SSE2
OpenGL ES Batching: ON
ERROR: Cannot open file 'res://default_env.tres'.
   At: scene/resources/resource_format_text.cpp:1233
ERROR: Failed loading resource: res://default_env.tres. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: SceneTree: Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded.
   At: scene/main/scene_tree.cpp:2133
WARNING: _update_root_rect: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1161
WARNING: _update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1244
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Friend" was found in global scope, but its script couldn't be loaded.
          At: res://World.gdc:61
ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:785
ERROR: Cannot load byte code from file 'res://World.gdc'.
   At: modules/gdscript/gdscript.cpp:2235
ERROR: Failed loading resource: res://World.gdc. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: poll: res://World.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://World.gd
   At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource 'res://World.tscn'.
   At: core/io/resource_loader.cpp:212
ERROR: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: Failed loading scene: res://World.tscn
   At: main/main.cpp:1961
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
     At: core/object.cpp:2132

So sorry for the error! I've recompiled each of the download versions and I believe the problem should be fixed.

Yep, fixed now, thanks