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Nice game - has the makings of something more than a game jam!

I like the variety in rooms and enemies and objects you managed to sprinkle in here as well as things like a functioning minimap and procedural generation. How did you manage to do all that in 3 days!?

If you want to expand on this concept I think you need to figure out how to better incentivize using the vacuum - between it's short battery and range I was mostly feather dusting my way through the game. I think it would also help if hitting enemies gave more tactile feedback - I wanted something juicier for hitting them or hoovering them up.

This game is very cool - solid presentation, good mechanics, good execution.

The vacuum is indeed a little weak, and I didn't have time to properly balance the battery with it. I'll definitely make sure to deal with that in the next update. (I also want to add hit flash and knockback to make the duster a little more impactful)

(+1)

That seems like an awesome set of features that would really go a long way. I really liked your game, and I know that it's hard to get all the features you want into a game jam game - so I hope I didn't come off negatively!