I like this game - but had to stop playing it after I accidently threw away my 3rd powerful item because of the UI for item management. I just wanted to swap items!
Oh well, aside from that gripe, nice well made game that does a really good job of achieving that "abstract" rogue like experience. I'm curious how you could make the extreme abstraction of the roguelike genre fit into the theme of the game - a stack of cards or something like that?