What worked for me was to import the glb into blender and then export as embedded gltf (without materials). Then use that gltf and the png to import into C3. I am not sure why the other gltf you had did not work, so I’ll try to debug a bit.
Cool, thanks a ton. I'll try that the other day.
Okay, so I tried this and it works (in editor, that is). Looks pretty cool.
But within the game preview, the model does not look 3D and it ignores the z elevation parameter.
The layout is set to 3D perspective and the layer is set to use 3D camera, I don't thank that's the issue.
Can you share your project?
The kenshape glb should be directly supported now.
Also set zScale for 3DObjects to 3DCamera.zScale
Also use z axis scale 'regular'