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What worked for me was to import the glb into blender and then export as embedded gltf  (without materials). Then use that gltf and the png to import into C3. I am not sure why the other gltf you had did not work, so I’ll try to debug a bit.

Cool, thanks a ton. I'll try that the other day.

Okay, so I tried this and it works (in editor, that is). Looks pretty cool.

But within the game preview, the model does not look 3D and it ignores the z elevation parameter.

The layout is set to 3D perspective and the layer is set to use 3D camera, I don't thank that's the issue.

Can you share your project?

The kenshape glb should be directly supported now.

Also set zScale for 3DObjects to 3DCamera.zScale

Also use z axis scale 'regular'