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The game looks great and plays well. Nice ideas here though going long distances in a level trying to find enemies can be frustrating. The wind up animations before an enemy attacks feels a little too similiar to their idle animation, thus making it a little hard to tell if they'll attack or not. The dichotomy of having to choose between using slimes to increase your slime guage or save them for upgrades is a nice idea, though I felt that the time between reductions in the guage were a little too fast. It's still a nice entry though