I'd love for this game to have more "juiceness." For instance, I think it could use better feedback for when the player is hit - screen shake, knockback, and/or white flash. As is I have a hard time knowing when I get clipped by an enemy.
The environment is simple but effective.
Viewing post in Bitter Dugeon jam comments
Again, sorry... Because I was late in development can't make screen shake and stuff... Be updated on the new request soon!!! If you like to join our game jam then here: 1-Bit Game Jam/KemnDev Studio