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(+1)

This absolutely nailed the rogue-like genre.
The gameplay is addictive, progression carries over across runs, and the scaling and world generation is on-point.

I would say that enemy scaling should definitely increase much sooner (it took until turn 1068 to start seeing them)

As a whole, this game came out very well given this was only 3 days.
(and I didn't know if this game used assets or not, since I couldn't find anything)

(+1)

Yeah absolutely agree with you that the enemies should scale a lot faster to make it an interesting end game (even middle game)... I'm glad you liked the other parts of the game though!

Many art assets for this game are reworked assets that I already had.