Played game on stream here: https://www.twitch.tv/asfunasfun
Really good!
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.429 | 4.429 |
Concept | #2 | 4.190 | 4.190 |
Overall | #4 | 4.131 | 4.131 |
Use of the Limitation | #6 | 3.905 | 3.905 |
Enjoyment | #7 | 4.000 | 4.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sebastian Rosenblad
Software used
Unity & Photoshop
Use of the limitation
It's a randomly generated map and when you die you have to restart from scratch, except you keep 1 technology (ie this is a Roguelite game)
Cookies eaten
None this time
Played game on stream here: https://www.twitch.tv/asfunasfun
Really good!
The overall presentation is so polished! Easy to read instructions, and fun and addicting gameplay! I was playing for a while thinking I wouldn't die but was focused on something else so much that the wolf killed me not knowing it was right next to me! Great game!
Wow, great game! It was really hard to see the enemies and I didn't lose even after some time. I just found myself standing in place clicking on every single enemy, then moved one block, then again killed them all. That got boring after some time.
Other than that, my first impression was like "Wow, this all was built in three days? Unbelievable." Great job there.
This absolutely nailed the rogue-like genre.
The gameplay is addictive, progression carries over across runs, and the scaling and world generation is on-point.
I would say that enemy scaling should definitely increase much sooner (it took until turn 1068 to start seeing them)
As a whole, this game came out very well given this was only 3 days.
(and I didn't know if this game used assets or not, since I couldn't find anything)
Looks great! Maybe it’s too complex/ambitious? It’s hard to lose all development and start over, but hey that’s part of the limitation.
Fun game! i had a bit of a hard time seeing enemies when there was so much on the screen but other than that it was a really well polished game and a cool concept.
This is a really lovely game!
For a game with so many resources, plus mechanics like combat, researching, building, and so-on - it's all very simple and intuitive to grasp. Plus the visuals, music, and sounds all combine to create a very relaxing and laid back atmosphere. It's honestly a very soothing experience.
For feedback, it's very easy to get overpowered. I stockpiled resources because I forgot to upgrade, and suddenly I was doing massive amounts of damage to anything. I think enemies should scale just a bit harder - not enough to reduce how relaxing the game is - but enough to make them not redundant. As is, I can one-shot nearly anything from several tiles away and never have to worry about it, which makes collecting resources a bit more mindless, and takes away from the engagement I had at the beginning.
Otherwise, this is a very well put-together project. Great job!
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