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I made my accounting department to actually have loads of money on their desks and carry the whole company. It felt like kudos and PC upgrades are insane early game, I just spammed it off cooldown. And then once you get a bit of money, micro-management and bonuses increase productivity like crazy. Basically, by spamming the buttons in one department you can scale very quickly, and there is no punishment for it, even if other deps have 0% morale. Maybe it could be balanced a bit more early game (increase cd or decrease % boost) so that it won't be that easy to reach this point of infinite money.  When I have one department with 5k$ income, I don't really care when the printer breaks :) At that point, I did not feel challenged anymore, got my 1 mil though and sold the company to Facebook...profit. 
Very nice game, it sucked me in... until I figured out that by pressing all the buttons off the cooldown I always gain from it without losing anything. I liked some small but important details like different lines when you upgrade the PCs and the Phoenix guy always breaking stuff :) Good job!

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"got my 1 mil though and sold the company to Facebook...profit" Hah! That's hilarious.

Tuning is for sure one of the things I want to work on after the Jam is completed. I agree that part of the reason Kudos and PC upgrades are so powerful, is they have no cost with a small cooldown - One of the things I may look into is adding a price that scales to progress of the game. Maybe have it be a percentage of money or size of the business, that way it remains relevant throughout the game but does not become so powerful early on.  Kind of like how hiring an employee works currently.

 I liked some small but important details like different lines when you upgrade the PCs and the Phoenix guy always breaking stuff :) Good job! Thank you for the feedback and suggestions :D.