cool idea, and this could be a lot of fun with a tiny bit more polish. For example, the eyes requiring 3 hits is functionally the same as 1 hit, right? Especially because they run away after being whacked, this becomes more frustration than anything. If the challenge is cornering them in the space they're in, subsequent whacks are simply repeating the same solution.
Once I figured out that you had to whack on a button to get a shadow to stay there, it was easier to navigate the gates, but it still felt a bit wonky.
I like the art and sound and atmosphere though! This world is weird and I want to know more. Good job.
And congrats to the team to making this in just a few days. This is a lot of stuff and you're all awesome for making games. Keep making cool stuff and refining your craft!