Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for the detailed and thoughtful response! I've been looking for something  exactly like this, this gives me a fantastic head start. To apply gravity, I assume you also add a downward velocity to the Verlet integration? 

(+1)

I just add to the new position each frame (though I cap the velocity). This has the same result as manipulating the velocity but allows me to decouple velocity components and gravity components, though admittedly I didnt make use of this.

(+1)

That makes sense! Thanks for the clarification.