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colbyhub

167
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A member registered Jan 08, 2022 · View creator page →

Creator of

Recent community posts

Wow! Very cool game! I was very sucked in.

I love how the game plays with your expectations a bit, and develops a sense of mystery and distrust.

A great feat for your first time programming a game jam game!   

Nice work on the use of dithering and sound effects! The gameplay is unforgiving, and I'm sure some absolutely love that challenge!

I think music would have leveled up the experience, and it would be fun if you could jump on the boxes (or if they had some physics component).

Fun little game!

Wow, love the sound and music! Unfortunately, the game was running at like 25% speed in my browser which made it difficult to play, but I think I got the idea.

Very atmospheric!

Hey, thanks! Glad to hear you enjoyed the gameplay, I'll be improving that soon when I work on the full version of this concept.

The shader I used was from here: https://github.com/samuelbigos/godot_dither_shader, I forgot to credit this repo on my itch page! I'll change that now. The shader required some tweaks to fit my use-case, and I think I needed to change a couple things for it to work with Godot 4.3. Hope that helps!

Hey thanks! I appreciate that!

Hey stranger! Thanks for playing! Yeah my goal was to give the player a little more autonomy over their loadout / playstyle.

Glad to hear you made it far! Thanks for the feedback, I agree that something like that would be helpful.

Thanks again!

Thanks for saying that! As you may have read elsewhere, I am indeed going to make this a standalone game -- so that is very encouraging to hear!

Thanks so much!

I was wondering if someone would pick up on that -- good eye!

I really enjoyed the landscape art and some of the sprite work!

As others have mentioned, I think a little music and sound effects would go a long way here.

Congrats on submitting!

Wow! I'm impressed by the completeness of animations and attention to details in some areas. The cutscene at the beginning had me very intrigued! 

Like others have mentioned, there's some spots that could use a little more refinement to avoid feeling like bugs (for example it took me a while to realize what item I needed to equip before being able to do an action).

Overall, I think it is a good and challenging game.

A game made with LÖVE! What a feat! How did you find using that framework? I've always wanted to try it.

I think you did a great job with the art, and the minigames were a nice surprise and broke the game up well.

It wasn't super clear to me why I needed the items, and I eventually caught on as to what the potions did!

Overall, nicely done!

The premise made me laugh!

Like others have mentioned, I think upping the pacing would do a lot for the game. Also, expanding the map and maybe having pick-ups of different weapons would do wonders as well!

A quirky little game, congrats on your second game jam entry!

Very cool game! Definitely ambitious, I'm impressed with how many mechanics you were able to pack in.

Like others have said, I think the grappling hook could be streamlined a little to increase the pace of gameplay. 

However, I think you did a good job here!

P.S. If you enjoy roguelikes, you might enjoy my entry!

Haha hey I'm glad you had fun!

Thank you for your kind words. It's actually a shader over 2d sprites!

Thanks so much! 

I appreciate that! I'm a big fan of Vampire Survivors myself -- glad you enjoyed my game!

Very interesting! A _much_ different vibe from many other entries. I see you also made heavy use of dithering as I did with my project! Your resulting art style is very classic and clean.

Just so I understand the goal, is it to carefully eliminate the rooms/blocks so that you can give the ghosts their rest? I tried speed-running the game afterwards by randomly choosing floors and the tower fell over without a game over screen -- so perhaps it is not mean to be played quickly! haha

Oh dear! I've just given it a replay now, much better! I understand the core gameplay loop now, however I may be experiencing another bug there I can't get past the second wave of enemies -- I'm stuck in my tower!

I think there's still lots of potential here.

Very atmospheric! Simple, yet very well executed. I'll be honest, I got a little stuck after I picked up the water, but very cool game still. Nice!

Those are great ideas! Thanks for taking the time to share those.

I like your idea about balancing when you lose floors, I'll have to experiment with that!

Thanks for your feedback! I agree, some sort of animation for building/reordering the tower would be great. I cut it from scope, but when I re-release this game I'll have something for that!

Haha I'm glad you enjoyed it! I appreciate you taking the time to leave some thoughts.

That's a good callout about the modifiers, I should aim to provide more visibility into how those apply (currently they should always apply, but that's not always clear)! 

And yes, you found my (least) favourite bug -- I _want_ folks like yourself to find those game-breaking modifier combos, and should fix those so that the player isn't punished for it!  

Yeah it's a tricky balance! When I re-release this game, I'll spend more time trying to even-out the difficulty, or give the player some options. Thanks for playing!

Thank you! 

Clever idea! I would have liked to have seen more of the game but I died a lot! Health or lives or checkpoints would make the game much easier (maybe have difficulty options), because I would have liked to seen more of the story and characters. I think it's great that your team will continue to develop it, I think there's potential!

Very spooky! Also I found it to be quite challenging, but I think that is hallmark of horror-style games. It's a tricky balance between using your flashlight to see ahead and progress, but at the same time you don't want to alert the monsters. Like others have mentioned, I think some eerie music would be good here!

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First jam game? You should be proud! I look forward to your next creations.

I think you could take the concept further by maybe having "floors" that are shorter lengths but have varying obstacles, maybe including some obstacles that you _want_ to hit (maybe they give you a shield or bonus of some kind). Then, with each floor, you can increase the difficulty and allow for checkpoints.

The love story was funny an unexpected, I think you could lean into your humor more and include more of a story next time!

P.S. I was reminded of this 

Cute little game! Simple concept, though it's one of those types of games where you want to keep retrying and retrying to see if you can get a higher score once you get the hang of the mechanics.

Very, very cool game! Love the physics platforming and high difficulty curve. The music fits well with the style of the game where you can really just get into the zone. Nicely done!

A wholesome and cozy (and at times a little stressful) game! It would be nice to know how much "health" the player has, or how close to trouble they are. However, without it, you still want to put those fires out as quick as possible!

Thank you for your kind words! Yeah depending on what stock each shop has, and how you're able to order them, you'll get varying results. Do you think it would be an improvement to allow players to "re-roll" the inventory when in a shop for a fee? Either way, I'll let you know when I release the full version of this game on Steam!

Thank you for your very kind review! It was a lot of fun to make! With more time, I'd like to take the art much further to try and squeeze much more out of the dithering effect.

Thanks for playing! Yeah, perhaps I'll add some more backstory as to why the tower is moving -- or give it legs or something haha

Thanks for the feedback! I agree, when I make a more full-version of this game I'll find a way to provide indicators or silhouettes somehow. 

Thanks for playing! I wanted to flip things around, more tower offence than defence!

Neat little strategy game! I agree with much of what Quinten has said below, a little polish here and there and it would be a pretty slick experience. Thanks for putting this together!

Tricky! The character controller gave me a good chuckle as I tipped and toppled about. Fun little physics platformer!

What a quirky little game! The intro made me laugh, thanks for that haha. This reminds me of the old Wario Ware game I had for my Nintendo DS way back (minus the gambling addiction). Thanks!

Fun game! This is like a Tetris deck-builder game, some great ideas here! If you like the deck-builder types, my game also has incorporated deck-building elements (but very differently). I like what you've done here!