Wow! Very cool game! I was very sucked in.
I love how the game plays with your expectations a bit, and develops a sense of mystery and distrust.
A great feat for your first time programming a game jam game!
Hey, thanks! Glad to hear you enjoyed the gameplay, I'll be improving that soon when I work on the full version of this concept.
The shader I used was from here: https://github.com/samuelbigos/godot_dither_shader, I forgot to credit this repo on my itch page! I'll change that now. The shader required some tweaks to fit my use-case, and I think I needed to change a couple things for it to work with Godot 4.3. Hope that helps!
Wow! I'm impressed by the completeness of animations and attention to details in some areas. The cutscene at the beginning had me very intrigued!
Like others have mentioned, there's some spots that could use a little more refinement to avoid feeling like bugs (for example it took me a while to realize what item I needed to equip before being able to do an action).
Overall, I think it is a good and challenging game.
A game made with LÖVE! What a feat! How did you find using that framework? I've always wanted to try it.
I think you did a great job with the art, and the minigames were a nice surprise and broke the game up well.
It wasn't super clear to me why I needed the items, and I eventually caught on as to what the potions did!
Overall, nicely done!
Very cool game! Definitely ambitious, I'm impressed with how many mechanics you were able to pack in.
Like others have said, I think the grappling hook could be streamlined a little to increase the pace of gameplay.
However, I think you did a good job here!
P.S. If you enjoy roguelikes, you might enjoy my entry!
Very interesting! A _much_ different vibe from many other entries. I see you also made heavy use of dithering as I did with my project! Your resulting art style is very classic and clean.
Just so I understand the goal, is it to carefully eliminate the rooms/blocks so that you can give the ghosts their rest? I tried speed-running the game afterwards by randomly choosing floors and the tower fell over without a game over screen -- so perhaps it is not mean to be played quickly! haha
Haha I'm glad you enjoyed it! I appreciate you taking the time to leave some thoughts.
That's a good callout about the modifiers, I should aim to provide more visibility into how those apply (currently they should always apply, but that's not always clear)!
And yes, you found my (least) favourite bug -- I _want_ folks like yourself to find those game-breaking modifier combos, and should fix those so that the player isn't punished for it!
Clever idea! I would have liked to have seen more of the game but I died a lot! Health or lives or checkpoints would make the game much easier (maybe have difficulty options), because I would have liked to seen more of the story and characters. I think it's great that your team will continue to develop it, I think there's potential!
Very spooky! Also I found it to be quite challenging, but I think that is hallmark of horror-style games. It's a tricky balance between using your flashlight to see ahead and progress, but at the same time you don't want to alert the monsters. Like others have mentioned, I think some eerie music would be good here!
First jam game? You should be proud! I look forward to your next creations.
I think you could take the concept further by maybe having "floors" that are shorter lengths but have varying obstacles, maybe including some obstacles that you _want_ to hit (maybe they give you a shield or bonus of some kind). Then, with each floor, you can increase the difficulty and allow for checkpoints.
The love story was funny an unexpected, I think you could lean into your humor more and include more of a story next time!
P.S. I was reminded of this
Thank you for your kind words! Yeah depending on what stock each shop has, and how you're able to order them, you'll get varying results. Do you think it would be an improvement to allow players to "re-roll" the inventory when in a shop for a fee? Either way, I'll let you know when I release the full version of this game on Steam!