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Nice little game, it has potential.

I love the twist on the Zelda template. Instead of having a sword, just having a dash makes things interesting. Didn't expect that from the start, at first glance.

The difficulty is way too high, though. I did not finish the game. I think one factor influencing this is the hitbox of the player. It's way too big. Like, the head is hitting the enemy even if it does not make sense in 3D space. The trick is to make the hitbox smaller, on the foot of the player.

Thanks for submitting! You can be proud of yourselves, team.