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Might be worth filing a bug about this and/or bringing this up on the beta channel in the GM Discord - I previously submitted GMLive as a sample of a project that takes abnormally long to index, but haven’t heard back about the nature of issue or estimates yet.

Russell wrote on forums that Tuesday (1st Feb) beta version will have tons of fixes for Feather, so I will wait with reports. Generally IMO best solution would be to mark most of GMLive scripts and variables as ignored, as they don’t need to be exposed (except those that are documented, like live_call() etc.), so that requires YYG to make those features stable enough to start thinking about it (as some things are bugs yet, but are not completed at all).