Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Woah our games are very similar! We both even made them in Godot, I guess great minds think the same way haha. If anything I'd suggest you use a smaller sprite size (I love 8x8 and 16x16) and some color palette, it really makes the game feel a little more cohesive. But if anything nothing but props to you man, keep it up!

Strange. I only used 6 colors (too many?) and all the sprites are 16x16. What parts don't appear to fit together?

(+1)

Hmm I'm no expert at all but the colors didn't feel as cohesive, I use to cheat a bit and just take a color palette from lospec, they usually give pretty decent outcomes! I'd say the thing that messed me up just a bit are the walls, they don't generate enough contrast with the ground, also they are a little too noisy, you'd be amazed how good plain color tiles look when using an armonious palette, I mean our walls are literally 90% a flat pink xD.

I actually used a palette generated by coolors.co; I think the real problem here is the "artist". I'll try to keep all this in mind in the future. Thanks for your feedback!