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"I did have some issues with the UI when I tried setting it to full screen".
Ohh, interesting. I will have to look into this, Thinking about it - I'm not sure if I tested the game using full screen. Thanks! Unity had some issues with sprites clipping on certain resolutions, and I settled on  forcing a 600x900 resolution at the end to stop the clipping. I will for sure do some work on making the UI more expandable to varying screen sizes now that the time constraints of the Jam are done.

Thank you so much :D, I am glad you enjoyed it.