I really love this concept. I can see a lot of places you can go with this, and this is a perfect example of the theme. I feel the execution suffers a little bit from adventure game syndrome, though. I'm assuming there's only one solution to each level and it's only tied to a certain set of words. I tried a bunch of things that I felt should at least elicit a response (I know it's a short jam, but just for in future applications), if not be some sort of way to advance things that didn't get anything.
I ended up quitting part way through level two, just because I felt like I had clicked all the relevant words in a bunch of different orders. I know I am dumb, but so are most people. So maybe future proofing by allowing multiple ways to tackle a problem for those among us who think stupid/or allow for a little more leniency in what combos trigger actions.