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I like the concept of picking words out of the dialogue the game gives you but I feel like it's a little bit too open at the same time in that there's a lot of things you can try. It's sort of like how when you hit a wall in point and click games and end up trying combinations of everything. That compounded with the fact that some options that lead to some fun dialogue could potentially open up more words could get pretty messy (or it's already like that, I didn't get very far). Still though, it's tough to design levels around this concept and I think if you had more time you could get some really nice and interesting levels out of this concept.

When you think about it, there's WAY more options in a "traditional" text adventure :p

It's all about restricting the verbs, as well. When you look closely, you'll realise there's not actually that many verbs to try. The game does assume people will try to do logical text-adventure-y things :p

Hi again! Your comment has gotten my brain-juices flowing, and I've thought of some pretty cool ideas for keeping the number of accessible words in check :)

Just now trying to gauge interest in a full version of the game. Is this something that interests you? Maybe not? Either way, you can fill out my form below to let me know if you're keen, and there's an option to be notified of future developments!

Thanks for playing!

 https://drive.google.com/open?id=1_GbXNE8Kv9AXIl2H5BjQOHcuy2AS7LDhGrgsBgtslZE