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(1 edit)

I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.

EDIT: I am on the latest Patreon release V0.3.16.4

Stack trace: 

java.lang.RuntimeException: Actor: GameWorldNode

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureR

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)

at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)

at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)

at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)

at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.NullPointerException

at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)

at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)

at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)

... 11 more


Heya, this is fixed in the latest weekly version.