This is in the very nascent stages, but I'm sort of a completionist, so it probably is pretty decent look at where I'm going. Keep in mind, zero of it is playtested at this point, so there may be massive holes that I haven't noticed yet. And for people that love OSR, they are going to HATE that I've ported in the 5e combat chapter, but I'm not sorry for loving that action economy! ;-P
https://docs.google.com/document/d/1kD7HVGDatZI8Tr3PP8NkZGPKqCNOJerDnfWKJvHC16M/...
This looks cool! Man, there is something magical about seeing the style stuff get mixed with other people's ideas to make something entirely new. By the way, I like that you redid the Exhaustion table from 5e. That idea was close to being useful, but it just kinda funneled you into having to solve things with combat. Making the combat penalties come sooner in this version was very smart.