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Your comment on accessibility is spot on. 

It was the thing that got axed due to time constraints that I'm sad for.  If I had like 3 more hours, I could have done much more.

But playing other games, maybe the arrow keys + z, x, and c keys would have helped (or maybe as an alternative scheme). 

The seaweed were one-way gates, with the shadows as a hint for the direction, but I recognize that it was not clear at all.

Thanks for the comment. :)